![]() Overall the base Wizard class provide some pretty basic skills. Utility - 1/5: Not much utility from this circle as well. Support - 1/5: Other than Lethargy, not much support comes from this class Teleportation (1 - 5/5): Allows you to teleport a certain distance.ĭamage - 1/5: This circle itself does not do much damage since it is just an introductory circle.ĪOE - 2/5: Magic Missile do have pretty decent AOE that helps to lure mobs Fires multiple missiles that is good in attracting mobs to come to you, or finishing off low HP mobs. Magic Missile (5/5): The main highlight of the class. However, it can also be useful.Įarthquake (1 - 5/5): Another wizard skill that is rarely used, but useful when you need to knockback enemies in situations such as ET floors whereby you need to protect certain artifacts. Considering that SP usage is pretty high now, sometimes it might be best not to use it as it drains SP. Magic Shield (0 - 5/5): Absorbs enemies attacks. Since EP11, it now has a buff that gives you a chance to apply lethargy debuff when you attack. Lethargy (1/5): Reduces enemy’s Physical attack/Magical attack/Evasion, and also increases the damage from Magic Circles. However, it might be useful to keep at least 1 point to push mobs away in certain situations Wizards can summon monsters to fight for them or assist party members with support spells.Įnergy Bolt (0/5): The very basic wizard skill that does not really do much at higher levels. Wizard skills cover larger areas and are effective against a larger number of enemies. Even when Agailla Flurry used to be the master of all magic, she would hire helpers that would assist her in her other duties while she kept working on her duties as a Wizard. Wizards are the backbone of all magic users in the Kingdom. It does not mean that if a class is not mentioned in the synergy section means it pairs badly. Classes in general can go quite well with one another, but certain classes with synergy such as combos and buffs/debuffs will be explained in more detail and organized under the synergy section. We will also touch on the synergy each class have with other classes. Ultility: Outside of PVE content, what other utility does this c**lass provide Support: How much this class provide support in parties, either through buffs, debuffs or crowd control. Classes will be ranked/rated based on several aspects as follows from 1-5, with 1 being the lowest and 5 being the highest.ĭamage: How much damage in general the class does on monsters and bosses.ĪOE: How much AOE does this class provide. It can range from (0/max) or a range (1 - max/max) or (max/max). We will go through some of the key skills of every class and the recommended skill points for each skill. You can also get more information from the Tree of Savior Official Website ![]() In our current level cap, you can choose up to 4 classes, with Wizard being your base class and 3 extra classes to complement your entire wizard build.īelow are a list of wizard classes to choose from. Post Re:Build, you can choose a new class every 45 class level. ![]() Pre Re:Build you can choose a new class every 15 class level, either choosing a totally new class or an upgraded version (Circle 2/Circle 3) of the same class. In this guide, we will break down the pros and cons of all the wizard classes, and also touch on the important synergy different wizard class have with each other. We lost some classes such as Linker and Thaumaturge but gain other classes such as Bokor and Taoist. As we all know with Re:Build it brought along huge changes to the class ranking system. This is a guide that entails the information and explanation to every single wizard class since Re:Build.
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